ฐานข้อมูลการ์ด
293 ใบทั้งหมด
| ชื่อ | ช่องที่ใส่ | เอฟเฟกต์ |
|---|---|---|
| Weapon | Physical Damage to Boss Monsters +25%. | |
| Shoes | Chance to autocast Sight Lv.1 when receiving physical attacks. MHP +300. VIT +1. | |
| Shield | Damage taken from boss-type enemies -40%. Damage taken from normal enemies +40%. | |
| Accessory | Ranged Physical Damage Taken -5%. | |
| Shield | DEF +2. | |
| Shoes | All basic stats +1. When receiving physical damage, chance to autocast Kyrie Eleison Lv.10. If INT is 99 or higher, chance to autocast Kyrie Eleison increases. | |
| Shield | Chance to autocast Signum Crucis Lv.5 when receiving physical damage. When equipped with Mummy Card, Perfect Hit +20%. | |
| Shoes | EXP Gained from Demon Monsters +10%. Physical damage taken from Demon Monsters +20%. | |
| Weapon | ATK +20. | |
| Shield | MHP +5%. | |
| Armor | Changes armor element to Holy-Property. | |
| Armor | Chance to autocast Improve Concentration Lv.1 when receiving physical damage. If Improve Concentration Lv 10 is learned, autocast triggers Improve Concentration Lv 10 instead. | |
| Shield | Damage Taken from Angel Monsters -30%. | |
| Weapon | Ranged Weapon Physical Damage +10%. | |
| Shield | DEF +2 and MDEF +3 when refine level is 5 or lower. | |
| Armor | Armor gains Poison-Property property. DEF +1. | |
| Shield | Resistance to Petrify +20%. DEF +1. | |
| Weapon | Critical Damage +10%. Critical Rate against Demi-Human monsters +7%. When equipped together with Permeter, Solider, Freezer, and Heater Cards, the following effects are added: STR +10. MaxHP +20%. HP recovery rate +50%. Has a chance to drop a Red Potion each time you kill an enemy. Has a chance to activate [Weapon Perfection] Lv.1 when dealing physical attacks. When worn by a Swordsman Class character, recovery from Red, Yellow, and White Potions +50%. | |
| Weapon | ATK +5. Physical Damage to Shellfish +30%. | |
| ATK +1% | — | Physical Damage to All Grades +1%. |
| Armor | INT +1. | |
| Armor | LUK +3. When worn by a Merchant Class character, Armor is not damaged. | |
| Weapon | Normal physical attacks (excluding skills) become 9-cell splash attacks. HIT -10. | |
| Garment | AGI +3. CRIT +1. | |
| Armor | Armor gains Shadow-Property property. | |
| Weapon | Recovers 5 SP when defeating Fish Monsters with melee physical attacks. Loses 5 SP when unequipped. | |
| Shield | Damage Taken from Insect Monsters -30%. | |
| Accessory | Casting cannot be interrupted. Cast time +30%. [Fire Wall] damage +5%. | |
| Weapon | Critical Damage +10%. Critical Rate against Insect monsters +7%. | |
| Accessory | Chance to autocast Bash Lv.1 when dealing physical damage. Using Bash pushes enemies back by 5 cells. Physical damage taken from Munak +100%. | |
| Armor | Chance to inflict Silence when receiving physical damage. | |
| Weapon | Physical Damage to Insect Monsters +20%. | |
| Headgear | INT +2. If refine level ≥ 9, MSP +150. | |
| Card Coin | — | A coin filled with dreams—take it with you and set off in search of rare treasures! |
| Weapon | Recovers 5 SP when defeating Plant Monsters with melee physical attacks. Losing the equipment subtracts 5 SP. | |
| Armor | Physical Damage Taken has a chance to inflict Poison. If the wearer is Assassin, the chance increases. | |
| Garment | Perfect Dodge +5, FLEE Rate +10. | |
| Shoes | AGI +1. FLEE Rate +2. | |
| Shoes | EXP Gained from Angel Monsters +10%. Physical damage taken from Angel Monsters +20%. | |
| Armor | Physical Damage Taken has a chance to autocast Auto Guard Lv.3. If Auto Guard Lv.10 is learned, Lv.10 is autocast instead. | |
| Accessory | Has a chance to obtain a Gloomy Box each time you kill a Plant monster. | |
| Headgear | Resistance to Sleep +20%. DEF +1. | |
| Garment | FLEE Rate +10. | |
| Accessory | LUK +2. Damage of Holy Light +10%. | |
| Armor | Armor is never destroyed. DEF +1. | |
| Weapon | ATK +5. Physical Damage to Aster +30%. When equipped together with Crab, Shellfish, and Aster Card, Fish monsters have a chance to drop Sashimi when hunted, and Physical Damage to Water-property Monsters +30%. | |
| Headgear | Monsters drop a certain amount of Zeny with a fixed probability. When used with Tarou Card, STR +3. | |
| Accessory | [Teleport] 1Lv can be used. | |
| Armor | Physical Damage Taken has a chance to inflict Confusion. | |
| Weapon | Critical Damage +10%. When attacking Brute Monsters, CRIT +7. |